Are you ready for a total body transformation? No matter what your age, you'll find countless tips, tricks, and techniques for sculpting your body and obtaining significant, visible results in as little as four weeks. "Done with Dieting" offers everything you need to get started on a healthier, fitter way of life, including: How to carry out promises, challenge yourself, and reward goals as you achieve them Important facts about resistance training and cardiovascular training Shopping lists for food and fitness equipment Sample recipes and menu plans Secrets for maximizing your workouts Natural nutrition without supplements And "best of the best" exercises for both home and gym Lauren Shaw's no-nonsense, natural approach to weight loss and fitness delivers dramatic, quick, and--best of all--consistent and lasting results. Say hello to her motivating and effective program and good riddance to the low-carb craze, diets named after trendy vacation spots, and starvation diets. "Done with Dieting" puts you on the fast track to a leaner body and a healthier you. www.donewithdieting.com
·Secret "Turbo Start" revealedbeing each race with a full Trubo Meter! Even as the field of game studies has flourished, critical historical studies of games have lagged behind other areas of research. Histories have generally been fact-by-fact chronicles; fundamental terms of game design and development, technology, and play have rarely been examined in the context of their historical, etymological, and conceptual underpinnings. This volume attempts to "debug" the flawed historiography of video games. It offers original essays on key concepts in game studies, arranged as in a lexicon -- from "Amusement Arcade" to "Embodiment" and "Game Art" to "Simulation" and Done with Dieting free pdf "World Building." Written by scholars and practitioners from a variety of disciplines, including game development, curatorship, media archaeology, cultural studies, and technology studies, the essays offer a series of distinctive critical "takes" on historical topics. The majority of essays look at game history from the outside in; some take deep dives into the histories of play and simulation to provide context for the development of electronic and digital games; others take on such technological components of games as code and audio.
Author: Lauren R Shaw,
Number of Pages: 168 pages
Published Date: 31 Dec 2004
Publication Country: Bloomington IN, United States
Download Link: Click Here
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