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*FREE* Get Started in Massage: Teach Yourself down

Denise Whichello Brown,: Get Started in Massage: Teach Yourself

Get Started in Massage: Teach Yourself


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Is this the right book for me? Starting by helping you to understand what's happening in your body, Get Started in Massage will give you practical guidance on how to use massage for therapeutic and healing purposes. Step-by-step guides with diagrams and a breakdown of which oils to use and when accompany sections on sports injuries, massage for pregnancy and babies, and self-massage in this no-nonsense guide to an effective healing art. Get Started in Massage: Teach Yourself includes: Chapter 1: The history and benefits of massage History Benefits Chapter 2: Setting the scene Environment Equipment Contraindications (when not to massage) Chapter 3: Massage techniques Effleurage/Stroking Friction Petrissage Percussion movements/Tapotement Vibration and shaking Exercises for your hands Chapter 4: Step-by-step massage Back of the body Front of the body Massage sequence memory jogger Chapter 5: Self massage Chapter 6: Aromatherapy and massage Essential oils Bergamont Chamomile (Roman) Cypress Eucalyptus Frankincense Geranium Jasmine Juniper Lavender Lemon Neroli (Orange blossom) Peppermint Rose Rosemary Sandalwood Tea tree Chapter 7: Massage in pregnancy and childbirth Benefits of massage Special considerations Back Abdomen Leg and foot Arm, face and breast Essential oils for labour Post-natal massage Essential oils for post-natal care Chapter 8: Massage for babies Benefits of massage Special considerations Suggested routine Essential oils for baby Chapter 9: Sports injuries The importance of exercise The benefits of massage Pre-event massage Post-event massage Treatment A-Z of sports injuries Emergency aid Chapter 10: Massage in the workplace Chapter 11: A healthy lifestyle Massage Healthy diet Exercise Teach Yourself methods: Not got much time? One, five and ten-minute introductions to key principles to get you started. Author insights Lots of instant help with common problems and quick tips for success, based on the author's many years of experience. Test yourself Tests in the book and online to keep track of your progress. Extend your knowledge Extra online articles to give you a richer understanding of massage. Five things to remember Quick refreshers to help you remember the key facts. Try this Innovative exercises illustrate what you've learnt and how to use it.

Fun to play Get Started in Massage: Teach Yourself download ebook pdf on the board or on the computer, Connect Four has become a staple of the family game room and this is the definitive book on the subject. It tells all about how Connect Four came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves on what they've learned along the way. By the time players finish this complete guide, they'll be lean, mean, disc-dropping machines, ready for Connect Four success. Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games.Fun to play on the board or on the computer, Connect Four has become a staple of the family game room and this is the definitive book on the subject. It tells all about Get Started in Massage: Teach Yourself download PDF how Connect Four came to be, offers game-enhancing strategies from a puzzle expert and provides actual examples so solvers can test themselves on what they've learned along the way. By the time players finish this complete guide, they'll be lean, mean, disc-dropping machines, ready for Connect Four success. Colliding billiard balls. Missile trajectories. Cornering dynamics in speeding cars. By applying the laws of physics, you can realistically model nearly everything in games that bounces around, flies, rolls, slides, or isn't sitting still, to create compelling, believable content for computer games, simulations, and animation. Physics for Game Developers serves as the starting point for those who want to enrich games with physics-based realism. Part one is a mechanics primer that reviews basic concepts and addresses aspects of rigid body dynamics, including kinematics, force, and kinetics. Part two applies these concepts to specific real-world problems, such as projectiles, boats, airplanes, and cars. Part three introduces real-time simulations and shows how they apply to computer games.


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Author: Denise Whichello Brown,
Number of Pages: 272 pages
Published Date: 01 Aug 2011
Publisher: Hodder & Stoughton General Division
Publication Country: London, United Kingdom
Language: English
ISBN: 9781444101065
Download Link: Click Here
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