Phil Zeltzman,Rebecca Johnson,: Walk a Hound, Lose a Pound : How You and Your Dog Can Lose Weight, Stay Fit and Have Fun
A dog is an ideal workout partner: always supportive, happy to go for a walk, and never judgmental. When people and dogs exercise together, fitness and health happen on both ends of the leash. As the obesity epidemic spreads, 70 percent of Americans and 50 percent of dogs are overweight or obese, resulting in staggering health care costs and suffering. The causes, consequences, and treatment for the overweight and obese are strikingly similar in people and dogs. Walk a Hound, Lose a Pound, written by an expert veterinary surgeon and leading nurse researcher, helps you move from a food-centered relationship with dogs to an exercise-centered relationship. This volume is designed for dog lovers, dog owners, and families. Based on the latest scientific findings, it will also help professionals (including physicians, veterinarians, and physical therapists) fight obesity and promote fitness in both people and pets. Never has there been a more compelling time for innovative approaches to increasing physical activity, reforming sedentary lifestyles, and enhancing fitness. Walk a Hound, Lose a Pound provides specific strategies for people and dogs to exercise together, lose weight together, and have fun in the process.
Media in general and narrative media in particular have the potential to represent not only a variety of both possible and actual worlds but also the Walk a Hound, Lose a Pound : How You and Your Dog Can Lose Weight, Stay Fit and Have Fun download ebook perception and consciousness of characters in these worlds. Hence, media can be understood as "qualia machines," as technologies that allow for the production of subjective experiences within the affordances and limitations posed by the conventions of their specific mediality. This edited collection examines the transmedial as well as the medium-specific strategies employed by the verbal representations characteristic for literary texts, the verbal-pictorial representations characteristic for comics, the audiovisual representations characteristic for films, and the interactive representations characteristic for video games. Combining theoretical perspectives from analytic philosophy, cognitive theory, and narratology with approaches from phenomenology, psychosemiotics, and social semiotics, the contributions collected in this volume provide a state-of-the-art map of current research on a wide variety of ways in which subjectivity can be represented across conventionally distinct media.
Author: Phil Zeltzman,Rebecca Johnson,
Number of Pages: 150 pages
Published Date: 15 May 2011
Publisher: Purdue University Press
Publication Country: West Lafayette, United States
Download Link: Click Here
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